Thanks. The environment variable doesn't change the results, but the latter suggestion (font->setMinFilterHint(osg::Texture::LINEAR)) does. The text is all displayed, albeit at a lower visual quality (which I guess should be expected).
Upon further digging, the application wasn't using the discrete chip. When I overrode the NVIDIA global settings to explicitly use the Quadro, the text rendering issues go away. The auto-select option continues to consider this application for integrated chipset only. We're fairly locked down here, both in terms of platforms to deploy/test and ability to update software/drivers. Thanks for all of your feedback on this issue, really appreciate you taking the time to hunt down alternative solutions for this issue. -Josh ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=58896#58896 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

