Thanks.

The environment variable doesn't change the results, but the latter suggestion 
(font->setMinFilterHint(osg::Texture::LINEAR)) does.  The text is all 
displayed, albeit at a lower visual quality (which I guess should be expected).

Upon further digging, the application wasn't using the discrete chip.  When I 
overrode the NVIDIA global settings to explicitly use the Quadro, the text 
rendering issues go away.  The auto-select option continues to consider this 
application for integrated chipset only.

We're fairly locked down here, both in terms of platforms to deploy/test and 
ability to update software/drivers.    Thanks for all of your feedback on this 
issue, really appreciate you taking the time to hunt down alternative solutions 
for this issue.  

-Josh

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http://forum.openscenegraph.org/viewtopic.php?p=58896#58896





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