Hi Robert,

Thank you for your response.

I've used OSG a few different projects now, and I agree, this is bizarre.

We're using homogeneous, fairly locked down machines.  All are:
OS: Win 8.1 Pro 64
Card: Quadro K5100M

It seems I can hack it by initially setting a text drawable which contains 
*every* character (or at least the limited ASCII set for now), then setting it 
back to empty, before adding it to the scene graph.  I'm yet unsure whether the 
sufficient piece is to add this for *just* the first drawable, or apply this 
for all added text drawables.  I'll continue to debug.

Running OSG as part of OsgEarth, if that makes a difference.  Our first pass 
was to add raw osg::Geometry, Transforms, Text, Image etc to the scenegraph 
before looking at what the OsgEarth-specific Features/Symbols/Annotations 
offered.

I've tried it both by having the text nodes share the same font instance, or 
each explicitly loading their own (same font name).  Seems to make no 
difference.

Thanks,
Josh

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