Hi Robert, Thank you for your response.
I've used OSG a few different projects now, and I agree, this is bizarre. We're using homogeneous, fairly locked down machines. All are: OS: Win 8.1 Pro 64 Card: Quadro K5100M It seems I can hack it by initially setting a text drawable which contains *every* character (or at least the limited ASCII set for now), then setting it back to empty, before adding it to the scene graph. I'm yet unsure whether the sufficient piece is to add this for *just* the first drawable, or apply this for all added text drawables. I'll continue to debug. Running OSG as part of OsgEarth, if that makes a difference. Our first pass was to add raw osg::Geometry, Transforms, Text, Image etc to the scenegraph before looking at what the OsgEarth-specific Features/Symbols/Annotations offered. I've tried it both by having the text nodes share the same font instance, or each explicitly loading their own (same font name). Seems to make no difference. Thanks, Josh ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=58861#58861 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

