Hi All,

I have now checked in further improvements to the Drawable/Node Bound
changes.  You can now compile and run the OSG with or without the new
Bound adapter class.

I am still undecided about the merits of the Bound class.  My C++
developer instinct is not have the Bond class and push end user code
to be refactored to use drawable->getBoundingBox() in place of old
getBound() usage.  While as caretaker of the OSG codebase I really
don't want to force users to handle broken builds because of change to
the core.

One thing we could do is just try out how end user applications cope
with the new changes with the Bound class compiled as default, if that
works OK, then disable the default build of the Bound class and then
get feedback from the community about the extent of the build
breakages.

Robert.
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