Hi All, I have now checked in further improvements to the Drawable/Node Bound changes. You can now compile and run the OSG with or without the new Bound adapter class.
I am still undecided about the merits of the Bound class. My C++ developer instinct is not have the Bond class and push end user code to be refactored to use drawable->getBoundingBox() in place of old getBound() usage. While as caretaker of the OSG codebase I really don't want to force users to handle broken builds because of change to the core. One thing we could do is just try out how end user applications cope with the new changes with the Bound class compiled as default, if that works OK, then disable the default build of the Bound class and then get feedback from the community about the extent of the build breakages. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

