Hi Deniz,

I would like to see skinned instancing in OSG and more lighting, like
multiple lights casting shadows etc

Nick


On Thu, May 15, 2014 at 9:37 AM, deniz diktas <denizdik...@gmail.com> wrote:

> Hi,
>
> Thanks for the feedback. I have read Wang's book, you are right about the
> contents of his work. I am thinking of adding more features: a number of
> different implementations of shadow-maps, post-processing effects, mirrors,
> light-culling etc. So feel free to let me know if you want some specific
> feature(s) implemented.
>
> -deniz
>
>
> kornerr wrote:
> > Hi.
> >
> > I think it would be good to join forces with Wang Rui on Effect
> Compositor:
> https://github.com/xarray/osgRecipes/tree/master/effectcompositor (
> https://github.com/xarray/osgRecipes/tree/master/effectcompositor)
> > I've used it for deferred rendering, normal mapping, glow mapping,
> parallax mapping, cube mapping ( http://youtu.be/MczUHwixPYU (
> http://youtu.be/MczUHwixPYU) ) and liked it very much.
> >
> >
> >
> > 2014-05-11 23:14 GMT+07:00 deniz diktas < ()>:
> >
> > >  Hi all,
> > >
> > > I have been thinking about implementing an open-source high level
> library on top of OSG supporting advanced lighting and rendering features.
> I wanted to ask all of you if there are specific features you would like to
> see. As an example: in one of the recent posts I have read that there is no
> direct support for point lights in OSG. If there are advanced rendering
> effects you want to see in OSG, I would be happy if you let me know by
> adding a comment to this post.
> > >
> > > Cheers,
> > > deniz
> > >
> > > ------------------
> > > Read this topic online here:
> > > http://forum.openscenegraph.org/viewtopic.php?p=59349#59349 (
> http://forum.openscenegraph.org/viewtopic.php?p=59349#59349)
> > >
> > >
> > >
> > >
> > >
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> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=59424#59424
>
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-- 
trajce nikolov nick
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