Hi Nick,

ok, added to my list. Starting with multiple shadow-casting lights seems like 
the first thing to start with, nearly everyone wants it.

Could you guys also comment on which compiler &/platform you would like to use? 
Currently I am using VS2013 but it seems like I should implement against the 
old standard not to break old code. If you are willing to switch C++11, let me 
know.




Trajce Nikolov NICK wrote:
> Hi Deniz,
> 
> I would like to see skinned instancing in OSG and more lighting, like 
> multiple lights casting shadows etc
> 
> 
> Nick
> 




-- 
trajce nikolov nick

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