Hi Nick, ok, added to my list. Starting with multiple shadow-casting lights seems like the first thing to start with, nearly everyone wants it.
Could you guys also comment on which compiler &/platform you would like to use? Currently I am using VS2013 but it seems like I should implement against the old standard not to break old code. If you are willing to switch C++11, let me know. Trajce Nikolov NICK wrote: > Hi Deniz, > > I would like to see skinned instancing in OSG and more lighting, like > multiple lights casting shadows etc > > > Nick > -- trajce nikolov nick ------------------ Post generated by Mail2Forum[/quote] ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=59451#59451 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org