Hi Robert/Stephan,

I was able to start a test in the iPhone build using GLES2 and I found
a error in the CMakeList.txt. ios 7.1 Xcode 5.1.1. Below the fix:

//IF (OSG_GLES1_AVAILABLE)
IF (OSG_GLES2_AVAILABLE)
    SET(OSG_GLES2_FEATURES "true")
ELSE()
    SET(OSG_GLES2_FEATURES "false")
ENDIF()


Cheers,
Roni

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=59613#59613





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