Sorry, I did not know that would actually do that, so I won’t do that again 
(except for this one explaining my ignorance), please accept my apologies.

Cheers
Jason

From: Sebastian Messerschmidt 
<[email protected]<mailto:[email protected]>>
Reply-To: OpenSceneGraph Users 
<[email protected]<mailto:[email protected]>>
Date: Wed, 11 Jun 2014 08:40:40 +0200
To: OpenSceneGraph Users 
<[email protected]<mailto:[email protected]>>
Subject: Re: [osg-users] Matrix makeLookAt and getLookAt

Hi Jason,

Please don't hijack threads by replying to them and simply changing the 
subject. Apart from being considered rude it will reduce chances someone 
actually answering ;-)

Hi all,

Just a simple question, I have now found a need to use LookAt functions, but I 
don’t understand something, I create a matrix using lookAt, but when I call 
getlookAt, it does not give the same results back I originally used when 
creating it. Any ideas?

Code :

osg::Vec3d eye(0.0, -89.0, 0.0);
osg::Vec3d cnt(0.0, 0.0, 0.0);
osg::Vec3d up(0.0, 1.0, 0.0);

M.makeLookAt(eye, cnt, up);
M.getLookAt(eye, cnt, up, 89.0);

The results I get are all –1.#IND0000000000000 (not a number)
It is rather obvious that the up and the eye vector are parallel. In order 
create a valid view matrix they should be perpendicular.

cheers
Sebastian

Cheers
Jason


PS: I am attending Sig-graph 2014 this year, so it will be great to finally 
meet some of the wizards from OSG.
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