Hi Robert,

Yes, I want to convert a vertex position to a new vertex position. To do so, 
should I use a vertex shader?

Thanks,
Ying



robertosfield wrote:
> Hi Ying,
> 
> On 10 June 2014 16:52, ying song <> wrote:
> 
> > Hi Robert,
> > 
> > I'm trying to implement a distortion function, and the distortion should be 
> > worked in 3D. By using the 2D texture only allows me to achieve the 
> > distortion in 2D. That's why I'm trying to use a 3D texture.
> > 
> > If this wouldn't work, would you please give me some suggestions?
> > 
> > I started to learn osg not so long ago. I'm sorry if my question is a 
> > little stupid. :))
> > 
> 
> I don't think the issue is an OSG one, but the basic concepts in play.
> I can't work out how your approach is supposed to work.
> 
> My best guess to what distortion using a 3D texture would be that you
> want to convert a vertex position to a new vertex position in the
> vertex shader using a 3D texture. If it isn't this I haven't got a
> clue.
> 
> Robert.
> _______________________________________________
> osg-users mailing list
> 
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> 
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