Hi Robert, Yes, I want to convert a vertex position to a new vertex position. To do so, should I use a vertex shader?
Thanks, Ying robertosfield wrote: > Hi Ying, > > On 10 June 2014 16:52, ying song <> wrote: > > > Hi Robert, > > > > I'm trying to implement a distortion function, and the distortion should be > > worked in 3D. By using the 2D texture only allows me to achieve the > > distortion in 2D. That's why I'm trying to use a 3D texture. > > > > If this wouldn't work, would you please give me some suggestions? > > > > I started to learn osg not so long ago. I'm sorry if my question is a > > little stupid. :)) > > > > I don't think the issue is an OSG one, but the basic concepts in play. > I can't work out how your approach is supposed to work. > > My best guess to what distortion using a 3D texture would be that you > want to convert a vertex position to a new vertex position in the > vertex shader using a 3D texture. If it isn't this I haven't got a > clue. > > Robert. > _______________________________________________ > osg-users mailing list > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ------------------ > Post generated by Mail2Forum ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=59706#59706 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

