Hi all, for a project I'm loading a scene which fits into system memory but most likely not in video memory. I prefer to load the whole scene at startup to run some pre-processing on the scene elements.
What I'm after is then to dynamically precompile/release GL objects at runtime for different elements of the scene - I want them precompiled before merging into the visible scene to avoid frame drops. The way I'm doing it right now is: - when adding element, I push them into an osgUtil::IncrementalCompileOperation. When compiled I merge them into the visible scenegraph - when removing, I simply detach the nodes Is this a correct approach? In particular, is it correct NOT to release explicitly the GL objects when removing the nodes? >From what I've read in the archives, osg should do it automatically at an appropriate time... Other hints are welcome :) Thanks, ricky
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

