Good to know then - my tests so far show a correct and solid behavior.
Thanks Robert,

ricky


On Tue, Jun 17, 2014 at 12:15 PM, Robert Osfield <robert.osfi...@gmail.com>
wrote:

> HI Ricky,
>
> Your approach sounds correct.  You are correct in that the user
> doesn't need to explicitly for the release of GL objects as the OSG
> will pass the GL objects across to the OSG's internal object cache to
> be release by automatically by the draw thread.  Reuse of GL objects
> will also happen automatically for you.
>
> Robert.
>
> On 17 June 2014 11:07, Riccardo Corsi <riccardo.co...@kairos3d.it> wrote:
> > Hi all,
> >
> > for a project I'm loading a scene which fits into system memory but most
> > likely not in video memory.
> > I prefer to load the whole scene at startup to run some pre-processing on
> > the scene elements.
> >
> > What I'm after is then to dynamically precompile/release GL objects at
> > runtime for different elements of the scene - I want them precompiled
> before
> > merging into the visible scene to avoid frame drops.
> >
> > The way I'm doing it right now is:
> > - when adding element, I push them into an
> > osgUtil::IncrementalCompileOperation. When compiled I merge them into the
> > visible scenegraph
> > - when removing, I simply detach the nodes
> >
> > Is this a correct approach?
> >
> > In particular, is it correct NOT to release explicitly the GL objects
> when
> > removing the nodes?
> > From what I've read in the archives, osg should do it automatically at an
> > appropriate time...
> >
> > Other hints are welcome :)
> > Thanks,
> > ricky
> >
> > _______________________________________________
> > osg-users mailing list
> > osg-users@lists.openscenegraph.org
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to