Hi Robert,

This change did the trick for me so far.

Actually, I was a bit worried about the possibility it would conflict with the 
way NodeVisitors (and most specifically the CullVisitor) currently worked.
I am glad it is apparently not the case.

Thanks for the feedback. :)

Cheers,
Pierre

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http://forum.openscenegraph.org/viewtopic.php?p=59857#59857





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