Hi Robert, This change did the trick for me so far.
Actually, I was a bit worried about the possibility it would conflict with the way NodeVisitors (and most specifically the CullVisitor) currently worked. I am glad it is apparently not the case. Thanks for the feedback. :) Cheers, Pierre ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=59857#59857 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

