Hi everyone, Be warned, this is a newbie question. I am currently trying to add several update callbacks (their execution order is irrelevant) to a same node, and all my attempts miserably failed. I tried to rely on nested callbacks, but to no avail. I must be missing something obvious... so any help would be more than welcome.
I am playing with OSG-3.2.1-rc3 compiled with Visual Studio 10 on Windows 7 (x64). Both the following pieces of code ends up with a stack overflow in NodeCallback::run. :( Thanks in advance. The problem seems to come from the statement in the file Callback.cpp:25 which does not seem to delegate computation to the nested callback if present: Code: if (_nestedCallback.valid()) return run(object, data); Would calling Code: if (_nestedCallback.valid()) return _nestedCallback->run(object, data) instead be enough? Regards. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=59829#59829 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

