Hi,
everyone. When clicked on the screen, I read the pixel depth in opengl like 
this:
glReadPixels(e->x(),height()-e->y(),1,1, GL_DEPTH_COMPONENT, GL_FLOAT, 
&gloablewinZ);
then how to do it in a EventHandler attched to the scene Viewer in osg?
... 

Thank you!

Cheers,
Liu

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http://forum.openscenegraph.org/viewtopic.php?p=59860#59860





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