Xatpy wrote: > Any ideas??? > > Also, if I apply the shader to the drawable, it has double face. But, if I > apply it to node, it only has one face.
Edit: SOLVED! I had to enable cull face: stateset->setMode( GL_CULL_FACE, osg::StateAttribute::ON ); ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=59924#59924 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

