Hi Sergey, It really is very hard to locate the code portion where it implements the rubber drawing, I'm paving my way with osgHUD example to create the rubber banding. Your comments will be appreciated, Regards, Date: Wed, 2 Jul 2014 11:03:47 +0400 From: [email protected] To: [email protected] Subject: Re: [osg-users] Rubber window for multiple selection Hi Sonya, if I'm not mistaken Enviro in vtp ( osg based app ) has rubber band implemented https://code.google.com/p/vtp/ Regards Sergey On Wed, Jul 2, 2014 at 10:19 AM, Sonya Blade <[email protected]> wrote: Dear All, Mainly I have 2 questions, both are to achieve the comprehensive selection task in OSG. #1 - How to draw a rectangle, polygonal, circle, lasso etc.. selection rubber?#2 - How to configure OSG to implement that selection defined at the first step? For selection part OSG Beginners book suggest to use osgUtil::PolytopeIntersector for regional selection, but doesn't give any clue on how to draw the rubber or is it comes as an intrinsic feature of sgUtil::PolytopeIntersector when you create it with WINDOW parameter set on. I also studied the osgkeyboardmouse.cpp example, but I couldn't find any visible difference when I switch from LineSegmentInteresect to PolytopeIntersector, while I was expecting to see the HUD window rubber to be drawn and objects falling into that rectangle to be selected. Your guidance will be appreciated! Regards, _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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