Hi Sergey,
It really is very hard to locate the code portion where it implements the 
rubber drawing, I'm paving my way with osgHUD example to create the rubber 
banding.
Your comments will be appreciated,
Regards,
Date: Wed, 2 Jul 2014 11:03:47 +0400
From: [email protected]
To: [email protected]
Subject: Re: [osg-users] Rubber window for multiple selection

Hi Sonya,

if I'm not mistaken Enviro in vtp ( osg based app ) has rubber band implemented

https://code.google.com/p/vtp/


Regards
Sergey


On Wed, Jul 2, 2014 at 10:19 AM, Sonya Blade <[email protected]> wrote:







Dear All,
Mainly I have 2 questions, both are to achieve the comprehensive selection task 
in OSG.

#1 - How to draw a rectangle, polygonal, circle, lasso etc.. selection 
rubber?#2 - How to configure OSG to implement that selection defined at the 
first step?

For selection part OSG Beginners book suggest to use 
osgUtil::PolytopeIntersector for regional selection, 
but doesn't give any clue on how to draw the rubber or is it comes as an 
intrinsic feature of 
sgUtil::PolytopeIntersector when you create it with WINDOW parameter set on. 

I also studied the osgkeyboardmouse.cpp example, but I couldn't find any 
visible difference when I switch 
from LineSegmentInteresect to PolytopeIntersector, while I was expecting to see 
the HUD window rubber 
to be drawn and objects falling into that rectangle to be selected.

Your guidance will be appreciated!

Regards,

                                          

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