Dear All,
Mainly I have 2 questions, both are to achieve the comprehensive selection task 
in OSG.
#1 - How to draw a rectangle, polygonal, circle, lasso etc.. selection 
rubber?#2 - How to configure OSG to implement that selection defined at the 
first step?
For selection part OSG Beginners book suggest to use 
osgUtil::PolytopeIntersector for regional selection, but doesn't give any clue 
on how to draw the rubber or is it comes as an intrinsic feature of 
sgUtil::PolytopeIntersector when you create it with WINDOW parameter set on. 
I also studied the osgkeyboardmouse.cpp example, but I couldn't find any 
visible difference when I switch from LineSegmentInteresect to 
PolytopeIntersector, while I was expecting to see the HUD window rubber to be 
drawn and objects falling into that rectangle to be selected.
Your guidance will be appreciated!
Regards,

                                          
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