Hi, Solkar:
   The world coord you mentioned is cooresponding to the earth view, but the 
world coord I calculate by osg::computeLocalToWorld function is not for earth 
view.For some purpose, I want these two coords should be for a single view 
position. How can I do it?
  
  ------------------
  Failure is the mother of success.
 Wu Zhicheng


  
  

 

 ------------------ Original ------------------
  From:  "Solkar Graphics";<[email protected]>;
 Date:  Wed, Jul 9, 2014 11:17 AM
 To:  "osg-users"<[email protected]>; 
 
 Subject:  Re: [osg-users] how to get the real world coordinates(x, y,z) in 
shader

 


ttaw wrote:
> But the problem still exists: 
[/quote]
This 
[quote="ttaw"the position coordinate of the text node remains mag 
x000000[/quote]
is not a problem.

That is simply the world coordinate corresponding to the of the view the viewer 
creates for the perspective projection of the sphere.

Your HUD cam simply inherits that from the root node; but because the mere 
distance has no effect on an orthographic projection that is no problem for 
your HUD.

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=60219#60219





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to