-_-||| I meant that i would test my compiler on monday,then i could apply your
fix:)------------------ Original ------------------
From: "Solkar Graphics"<[email protected]>
Date: Sun, Jul 6, 2014 03:46 AM
To: "osg-users"<[email protected]>;
Subject: Re: [osg-users] how to get the real world coordinates(x, y,z) in shader
ttaw wrote:
> Really?I will have a test on your code when I'm ready next monday.Thank you
> so much:)
You again got me wrong .
The code I posted yet is not the bug fix itself, but just a test for C++11
support for your compiler.
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=60181#60181
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