-_-|||  I meant that i would test my compiler on monday,then i could apply your 
fix:)------------------ Original ------------------
From: "Solkar Graphics"<[email protected]>
Date: Sun, Jul 6, 2014 03:46 AM
To: "osg-users"<[email protected]>;
Subject: Re: [osg-users] how to get the real world coordinates(x, y,z) in shader



ttaw wrote:
> Really?I will have a test on your code when I'm ready next monday.Thank you 
> so much:)

You again got me wrong . 
The code I posted yet is not the bug fix itself, but just a test for C++11 
support for your compiler.

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=60181#60181





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
.
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to