Hi, if they are MatrixTransform then have a look at the MatrixTransform interface. It has osg::Matrix and with this matrix you can translate rotate scale. Try for test something like
osg::MatrixTransform* mxt = // your MatrixTransform mxt->setMatrix( osg::Matrix::translate(osg::Vec3(x,y,z)) ); Nick On Wed, Jul 9, 2014 at 11:27 PM, Ed Stivi <[email protected]> wrote: > Hi all, > I'm trying to animate a 3d model without predefined animations > > to be specific, I downloaded a 3d model (called Female from bonyface) and > converted it to FBX > > I'm getting from an external source some face dots location. > I'd like to move the female model's corresponding dots accordingly. > > using a 3d model editor software, I can see the names of the female's dots > names (which can be moved when created pre-defined animations). > > using NodeVisitor I retrieved a list of nodes with the same names. > however, they appear to be MatrixTransform > > I have no idea how to change the positions of them. > Can you please assist? give a direction and possibly even some example > code? > > Thank you very much! > EsMo > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=60231#60231 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick
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