Dear All, I'm having a hard time getting the correct results for the mouse position in world coordinates.The problem is: retrived world mouse position is not even close to those when I hoover over an object so I couldn't find any correlation between to which vertex of object is mouse close to. To obtain the world mouse position I use world_mouse = screen_mouse*inverse(MVPW), for obtaining the vertex position I use LineSegmentIntersector >> getWorldIntersectionPoint() and there is absolutey not any coherent value that I can find any relation. My aim was to snap the mouse to the closest vertex in object, but produced results are as follow. world coords vertex(6.97538 20.55 18.7482" local coords vertex(0.876922 -3.74963 4"Mouse Position -101.794 44.6545 -130.128" Your help will be appreciated,
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