Hi Sonya,

I think you could solve your problem if you understand theory what goes
during the whole process and test if anything works from simplest examples,
then after  tests  you'll uncover a problem

for theory I think following to links are useful, but see not only first
link, but also second

http://www.mvps.org/directx/articles/rayproj.htm
http://www.mvps.org/directx/articles/improved_ray_picking.htm


Regards
Sergey


On Sat, Jul 26, 2014 at 1:53 AM, Sonya Blade <sonyablade2...@hotmail.com>
wrote:

> Dear All,
>
> I'm having a hard time getting the correct results for the mouse position
> in world coordinates.
> The problem is: retrived world mouse position is not even close to those
> when I hoover over an
> object so I couldn't find any correlation between to which vertex of
> object is mouse close to.
>
> To obtain the world mouse position I use world_mouse =
> screen_mouse*inverse(MVPW), for obtaining
> the vertex position I use LineSegmentIntersector >>
> getWorldIntersectionPoint() and there is absolutey
> not any coherent value that I can find any relation. My aim was to snap
> the mouse to the closest vertex
> in object, but produced results are as follow.
>
>  world coords vertex(6.97538 20.55 18.7482"
>  local coords vertex(0.876922 -3.74963 4"
> Mouse Position -101.794 44.6545 -130.128"
>
> Your help will be appreciated,
>
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>
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