You could extrapolate, emitting tHe particles in front of your moving object, 
i.e. curpos + (curpos-lastpos)*k. I die that once in another environment and it 
can look wel if you tweak k, and you could make it dependent on the speed as 
well

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=60475#60475





_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to