There are two reasons that extrapolation is not a fix for this problem.  The 
first is that the particle system does not CONSISTANTLY lag the object.  Every 
once and a while it will be in the correct spot for a frame and then go back to 
lagging the object.  The second reason is that I do not want to put a Band-Aid 
on the problem, but understand its root cause and implement a stable solution.  
At this point, I do not even understand why the particles are being drawn a 
frame behind.

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=60480#60480





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