Hi STTrife (), Yeah, I also thought of the POST_RENDER camera, but I wanted another opinion :D
About the cull masks, I switched them off. I thought it would be more efficient using them, but that's not my main concern right now. The clear color was a just a test to see what the specified viewport was. I forgot to remove it from the posted code. Sorry. Okay, about the perspective. I think the problem is my poor understanding of the math involved. I will have to start again with the theory. Also, using an ABSOLUTE reference frame, the axis appear but with too much zoom; almost all of the viewport is filled with the red axis. And I think the callback is not working properly here, as I can see no change in the axis (with the compositeviewer example it worked, though). Changind the RF to RELATIVE, the axes appear, but very very small. I have to zoom them in to get a suitable size. But I don't want to have any events in that viewport. So, as I said before, I'll check the theory again. Besides the OpenGL Red Book, do you know of any link or book that may be useful? ... Thank you! Cheers, Andrés ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=60493#60493 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org