Hi Sonya,

I've been using OSG integrated with wxWidgets 3.0.0 successfully on both Linux and Windows. I remember that the osgviewerwx examples were written for older wx versions and wouldn't compile from about wxWidgets 2.9+. I found an updated example somewhere on the web - can't find it on my system now of course, but did find something at http://markmail.org/message/joahrfdjd4eqbswy.

My implementation is based on the modified osgviewerwx example.

Hope this helps.

Roland



On 14/08/14 23:13, Sonya Blade wrote:
Dear All,

I'd like to know if anyone succeeded to integrate the OSG 3.0 into wxWidget_3.0.1? I tried ot follow the instructions given at the
http://trac.openscenegraph.org/projects/osg//wiki/Community/WindowingToolkits link but many of them are old and 
can not be addopted to the current OSG version. In my case If don't mingle OSG and wxWidget everything works fine, they 
work like charm on their own, but when mixed only the OSG blueish color shows up on wxFrame and no scene objects at all,
even though I got 10 drawables.

I know that it's completely shot in darkness w/o knowing further details of my configuration, but I can not post it here and 
expect someone to give me exactly what I need. What I need is simply, if anyone has experienced anything like that before 
and to share how figured it out. Because having the widget turn to OSG blue color is clear evidence to me that OSG and Widget 
are communicating.

Your guidance will be appreciated,

Regards,


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