Sonya,
I just derived my own class from wxFrame and set up all the menus etc
from the constructor as with any other wxWidgets program. I use
wxAuiManager to control window layout. Your OSG window, derived from
wxGLCanvas, is just another window, in my case it is a page in a
wxAuiNotebook.
I process all events within wxWidgets, then pass on any OSG control
events to the OSG system eg (in my wxGLCanvas derived class).
void RsvViewOSG::OnMouseDown(wxMouseEvent &event)
{
if(m_GraphicsWindow.valid())
m_GraphicsWindow->getEventQueue()->mouseButtonPress(event.GetX(),
event.GetY(), button);
}
Cheers,
Roland
On 15/08/2014 4:36 PM, Sonya Blade wrote:
Thank You Roland,
I wonder how you create the toolbar and all other visual control
stuffs in that application , during design time
or in run time?
IT's very interesting the provided code with wxWidgets 3.0.1 produces
the below report and exits.
In my case provided code reports the following:
Debugger name and version: GNU gdb (GDB) 7.5
Child process PID: 7272
[Inferior 1 (process 7272) exited with code 037777777777]
Debugger finished with status 0
Regards,
------------------------------------------------------------------------
Date: Fri, 15 Aug 2014 09:35:49 +1000
From: [email protected]
To: [email protected]
Subject: Re: [osg-users] Anyone succeed to integrate OSG in wxWidget 3.0
Hi Sonya,
I've been using OSG integrated with wxWidgets 3.0.0 successfully on
both Linux and Windows. I remember that the osgviewerwx examples were
written for older wx versions and wouldn't compile from about
wxWidgets 2.9+. I found an updated example somewhere on the web -
can't find it on my system now of course, but did find something at
http://markmail.org/message/joahrfdjd4eqbswy.
My implementation is based on the modified osgviewerwx example.
Hope this helps.
Roland
I.leti metni
On 14/08/14 23:13, Sonya Blade wrote:
Dear All,
I'd like to know if anyone succeeded to integrate the OSG 3.0 into
wxWidget_3.0.1? I tried ot follow the instructions given at the
http://trac.openscenegraph.org/projects/osg//wiki/Community/WindowingToolkits
link
but many of them are old and
can not be addopted to the current OSG version. In my case If
don't mingle OSG and wxWidget everything works fine, they
work like charm on their own, but when mixed only the OSG blueish
color shows up on wxFrame and no scene objects at all,
even though I got 10 drawables.
I know that it's completely shot in darkness w/o knowing further
details of my configuration, but I can not post it here and
expect someone to give me exactly what I need. What I need is
simply, if anyone has experienced anything like that before
and to share how figured it out. Because having the widget turn to
OSG blue color is clear evidence to me that OSG and Widget
are communicating.
Your guidance will be appreciated,
Regards,
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