Hi Roman, There isn't any reference to the original object left in a deep copied clone, once you've cloned it it's independent.
What might be better in your application is to write your own clone method that keeps track of everything you want. Robert. On 27 August 2014 21:50, Roman Grigoriev <[email protected]> wrote: > Hi, > I have to use clones of models in my subgraph and animate parts of model. > My setup is > 1.load model > 2.clone model (DEEP_COPY_NODES|DEEP_COPY_USERDATA) > 3.find parts nodes by using node name > 4. use callback to animate parts > Because of hundreds of clones I want to speed up process by finding parts > nodes in base model and somehow calculate node pointer in clone > Is there some way to get node pointer in clone model if you know node > pointer in base model? > Thank you! > Cheers, > Roman > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=60824#60824 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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