I have working prototype 
But I want to little bit optimize. 
I understand that for now to get node pointer from clone is the right way. 
I want to create scripted animation system for my app.
So I have 3 LODS in every lod i have animated part 
and  I want to calculate transform matrix in one callback attached to osg::LOD 
and not in 3 callbacks in every part. 
Thank you!
Cheers,
Roman

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http://forum.openscenegraph.org/viewtopic.php?p=60837#60837





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