Hi Filipe,

I don't have an OSX box, or Occulus Rift or experience with their SDK, so
can't provide an specific advice.

What I would say is that unless others have seen the exact problem you are
having then with the given information it's unlikely they'll be able to
help.   If others haven't been able to help so far then there is good
chance that you will need to do more testing and scope out the problem more
for yourself and keep us informed of this testing, at some point there
might be an eureka moment and spot the problem so it can be resolved.

Tests I'd do in your situation are:

  1) Test OSG examples on their own with the models you want to work with -
does it work?
  2) Test on another machine, it could well be that the drivers are at
fault.
  3) Check with Occulus Rift support to see if others under OSX have seen
similar errors.
  4) Run Occulus test programs without the OSG.

What you are looking for is a pattern of the error to scope out what might
be wrong.  Keep updating this thread with reports how your testing has done
so others know what works and what doesn't.

Robert.






On 5 September 2014 14:15, Felipe Ramos <[email protected]> wrote:

> I already did that, that's how i got this crash log... Still doing it, I
> could not identify a specific cause to the crash, and I would like to know
> if someone had this problem before and know how to solve it, if someone
> have some "hint"... I don't have an ideia on what to do now.
> Thanks for replying anyway!
>
> Regards,
> Felipe
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=60959#60959
>
>
>
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
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