Hi, Working together (me and Felipe) have been able to track down the error which caused this behaviour on the Mac's using Intel graphics.
The problem was that I forgot to force VertexBufferObjects for the geometry performing the optical distortion correction. So the geometry used DisplayLists instead. This apparently worked well on NVidia and Amd cards, but failed with Intel Iris graphics. So I added the following to my geometry to get it working: Code: osg::ref_ptr<osg::Geometry> geometry = new osg::Geometry; geometry->setUseDisplayList( false ); geometry->setUseVertexBufferObjects(true); And Felipe has confirmed that this is working on his Mac with Intel Iris graphics. Regards Björn ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=61014#61014 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

