Hi,

Working together (me and Felipe) have been able to track down the error which 
caused this behaviour on the Mac's using Intel graphics.

The problem was that I forgot to force VertexBufferObjects for the geometry 
performing the optical distortion correction. So the geometry used DisplayLists 
instead. This apparently worked well on NVidia and Amd cards, but failed with 
Intel Iris graphics.

So I added the following to my geometry to get it working:


Code:
osg::ref_ptr<osg::Geometry> geometry = new osg::Geometry; 
geometry->setUseDisplayList( false ); 
geometry->setUseVertexBufferObjects(true); 




And Felipe has confirmed that this is working on his Mac with Intel Iris 
graphics.

Regards
Björn

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=61014#61014





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