Hi, when looking at the osgViewerBase class I noticed a feature where the user can install "update operations" that get executed once per frame. addUpdateOperation() is the function I am talking about.
I was wondering if this method of updating the scene graph has any advantages over the classic methods of installing update callbacks, or updating things during the update traversal. The only two OSG examples making use of this feature are the osgtext example and the osgthreadedterrain examples. Internally within OSG the function isn't used anywhere, it seems. Christian
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