Hi,

when looking at the osgViewerBase class I noticed a feature where the user
can install "update operations" that get executed once per frame.
addUpdateOperation() is the function I am talking about.

I was wondering if this method of updating the scene graph has any
advantages over the classic methods of installing update callbacks, or
updating things during the update traversal.

The only two OSG examples making use of this feature are the osgtext
example and the osgthreadedterrain examples. Internally within OSG the
function isn't used anywhere, it seems.

Christian
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