Hi Christian, On 26 September 2014 10:02, Christian Buchner <christian.buch...@gmail.com> wrote:
> My use case is actually installing new nodes into the scene graph > (dynamically generated ImageStreams playing videos as needed). > Depending on how much work you do in creating the new nodes it might be appropriate to use a back ground thread and pass the merge via an custom osg::Operation, but if it's just quads then it's like they you won't need a separate database thread as it'll be so cheap to create the objects in the main thread - all could be done inside the osg::Operation. > I will be using update operations, but not necessarily using separate > threads for these. Although it would be interesting to see if the video > decoding could be shifted entirely to a separate thread - if the FFMPEG > plugin doesn't already do that). > All the video related plugins run a separate thread(s) for doing the reading of the video. Robert.
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