Hi, not sure on the GLES2 shaders. I will check. Also I have not ran this on our GLES2 device yet. They don't want me to bother unless I can get it to work on Windows 7 with an emulator. As we believe it will run on our target even though with my experience so far I'm going to be in a world of adventure :) The source of the terrain is tms files created with osgearth_package from our dem elevation files. It only has elevation. Attached you will find an image of what it looks like when I run desktop openGL, seems like everything is working except I don't see the contour colors. I posted that error on the osgEarth forum to see if they know what that is. The error I got was "[osgEarth]* [CountourMap] Failed to reserve a texture image unit; disabled.". Attached is an image of what it looks like with desktop OpenGL.
I will try to clean up all of my code and post for reference. Thank you! Cheers, joey ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=61250#61250 Attachments: http://forum.openscenegraph.org//files/gl02_107.jpg _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

