Hi,

not sure on the GLES2 shaders. I will check.  Also I have not ran this on our 
GLES2 device yet.  They don't want me to bother unless I can get it to work on 
Windows 7 with an emulator. As we believe it will run on our target even though 
with my experience so far I'm going to be in a world of adventure :) The source 
of the terrain is tms files created with osgearth_package from our dem 
elevation files. It only has elevation.  Attached you will find an image of 
what it looks like when I run desktop openGL, seems like everything is working 
except I don't see the contour colors. I posted that error on the osgEarth 
forum to see if they know what that is.  The error I got was "[osgEarth]* 
[CountourMap] Failed to reserve a texture image unit; disabled.".  Attached is 
an image of what it looks like with desktop OpenGL.

I will try to clean up all of my code and post for reference.

Thank you!

Cheers,
joey

------------------
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http://forum.openscenegraph.org/viewtopic.php?p=61250#61250




Attachments: 
http://forum.openscenegraph.org//files/gl02_107.jpg


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