Hi,

Yes it was just some code snippets. out of all you saw nothing jumped out or at 
least am I on the right track?  To answer your question on that one function it 
makes an open GL call and you can see the function below. 
Out of all the things and different combinations I tried I did comment out 
loading textures and did not behave any different.

void generate_texture_names(GLuint texture_id_array[]) {
    //Generate texture names (10 total).
    glGenTextures(10, texture_id_array);
}


Thank you!

Cheers,
joey

------------------
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http://forum.openscenegraph.org/viewtopic.php?p=61234#61234





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