Just a fast suggestion: did you try: _graphicsWindow->setWindowDecoration(false); Regards, Laurens.
On Tue, Nov 11, 2014 at 3:55 PM, Chris Hidden <[email protected]> wrote: > Hello everyone > > Back with yet another problem. I've spent the better part of the day > trying to understand why but I can't seem to figure it out. > > When I try and make our application full screen it seems to have this > offset on the right and top side of the window. Our application is > essentially transparent. You can see through the whole window to any > underlying window and can click through it. To achieve this we added a > BlurBehindWindows to the GraphicsWindowWin32.cpp file. > > Then I set up a viewmatrixaslookat and a setviewinwindow with (0,0,width, > height). > > The problem I am getting is that there seems to be this margin on the > right and top side of the window. Ive attached a picture with a geode to > show what I mean, when the hand models move around they also get cut off in > this area. > > I can't figure out why its doing this. Any help or suggestions? > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=61578#61578 > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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