Just a fast suggestion:
did you try:
_graphicsWindow->setWindowDecoration(false);
Regards, Laurens.

On Tue, Nov 11, 2014 at 3:55 PM, Chris Hidden <[email protected]> wrote:

> Hello everyone
>
> Back with yet another problem.  I've spent the better part of the day
> trying to understand why but I can't seem to figure it out.
>
> When I try and make our application full screen it seems to have this
> offset on the right and top side of the window.  Our application is
> essentially transparent.  You can see through the whole window to any
> underlying window and can click through it.  To achieve this we added a
> BlurBehindWindows to the GraphicsWindowWin32.cpp file.
>
> Then I set up a viewmatrixaslookat and a setviewinwindow with (0,0,width,
> height).
>
> The problem I am getting is that there seems to be this margin on the
> right and top side of the window.  Ive attached a picture with a geode to
> show what I mean, when the hand models move around they also get cut off in
> this area.
>
> I can't figure out why its doing this.  Any help or suggestions?
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=61578#61578
>
>
>
>
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>
>
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