We have been having this problem for a long time, but only when we are using dual monitors. If we go to a single monitor, then all is fine. Also ours is set to run in full screen, but only on one of the 2 monitors. It seems completely random when it would work and when it wasn't. We just ignored it since our delivery target will only have a single screen and it is fine then. I would be interested in the answer though.
-----Original Message----- From: osg-users [mailto:[email protected]] On Behalf Of Chris Hidden Sent: Wednesday, November 12, 2014 5:27 AM To: [email protected] Subject: Re: [osg-users] Full Screen Offset Problem Voerman, L. wrote: > Just a fast suggestion:did you try: > _graphicsWindow->setWindowDecoration(false); > > Regards, Laurens. > Well I have set windowDecoration in traits to false: windowDecoration = false; If thats what you meant. I also have the extended styles and styles (Added in the OSG source GraphicsWindowWin32.cpp): windowStyle = WS_VISIBLE | WS_POPUP ; extendedStyle = WS_EX_LAYERED | WS_EX_TOPMOST | WS_EX_TRANSPARENT | WS_EX_NOACTIVATE ; None of these styles though should give this sort of effect that I am aware of at least. I also built a simple program to try and narrow down the problem and found a fix. I don't like it because I don't really understand why its behaving this way. To solve it I simply shifted the view 10 units to the right and 10 units up so: viwer->setUpViewInWindow(10, -10, screen->width(), screen->height()); That solves it. However I haven't tested this on other screen with other resolutions so I am skeptical. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=61580#61580 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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