Hi, I am trying to render the main scene at half resolution, but stretch the resulting image to the normal full resolution (to get a pixelated result).
I partially using the RTT setup from the OSG 3.0 Cookbook. My main camera is the RTT; it renders the entire scene to a texture attached to its color buffer. Next a HUD camera renders the texture to a screen quad. This part works fine. Now is the goal to render the main scene to a half resolution texture. I tried setting the RTT camera's render texture to half resolution, but this doesn't affect anything. I can render at half resolution by changing the main camera's viewport to half resolution and keeping the HUD camera's viewport at full resolution. But then the camera controls (from OsgEarth) are messed up because they function on the small (invisible) viewport of the main camera. (Basically the same approach as discussed here http://forum.openscenegraph.org/viewtopic.php?t=8491, but I am not using OsgPPU) I hope someone can help. Thank you! Cheers, Sander ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=61621#61621 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

