Hi Sander,

Simply create the RTT Camera with a Texture that is half the main windows
dimensions and set up the viewport of the RTT Camera to those dimensions.

Robert.

On 13 November 2014 15:15, Sander Meessen <[email protected]> wrote:

> Hi,
>
> I am trying to render the main scene at half resolution, but stretch the
> resulting image to the normal full resolution (to get a pixelated result).
>
> I partially using the RTT setup from the OSG 3.0 Cookbook. My main camera
> is the RTT; it renders the entire scene to a texture attached to its color
> buffer. Next a HUD camera renders the texture to a screen quad. This part
> works fine.
>
> Now is the goal to render the main scene to a half resolution texture. I
> tried setting the RTT camera's render texture to half resolution, but this
> doesn't affect anything.
>
> I can render at half resolution by changing the main camera's viewport to
> half resolution and keeping the HUD camera's viewport at full resolution.
> But then the camera controls (from OsgEarth) are messed up because they
> function on the small (invisible) viewport of the main camera.
> (Basically the same approach as discussed here
> http://forum.openscenegraph.org/viewtopic.php?t=8491, but I am not using
> OsgPPU)
>
> I hope someone can help.
>
>
> Thank you!
>
> Cheers,
> Sander
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=61621#61621
>
>
>
>
>
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