Hi, It would be great if you dropped the hard requirement for Quad Buffer Stereo because with traditional stereo methods for consumer cards (e.g. Side by Side stereo) you can get similar quality, but with lower requirements for the hardware costs. I don't think you need to do any extra fakery, as OSG already includes that fakery as part of its rendering pipeline ;)
Christian 2014-11-14 12:24 GMT+01:00 Sean Mandrake <[email protected]>: > Hello dear OSG-community, > > I am a PhD student researching immersive stereo related work. > (I have other experience, but I won't bore you here, search for "Sean C.M. > Hill" on linked-in if you are curious) > > As I approach the end of my second year of PhD I now have a fully working > (albeit somewhat slow) multi-screen (14 in fact) head-tracked (vicon > tracker over VRPN) stereo (Quad-bufferred) immersive system running using > ONLY OSG libraries and on a single multi-GFX machine. > > I can't post links yet (new forum user) but if you want to see a video of > an old alpha test in mono (because seeing is believing) then get on youtube > and look for "University of Salford PhD: Alpha test 2" or paste in > YiKFHl7E0b4 as the youtube ID no. > > At the moment I am clutching my code to my chest because it's a PhD and > originality is everything here but would like to share my work with > everyone once I have written the all-important papers and so-forth because > open-source rocks. In the meantime I was wondering if there was any > interest in this and thought I would make myself known and just say Hi! :) > Feel free to say Hi! back :D > > Kind regards, > > Sean > > --------------------------------------------------------------------------- > FYI: I built this lovely bit of code over two years (?!) because I am > eccentric and love portable, clean code and it -really- annoyed me that OSG > points us all away to 3rd party implementations for this kind of thing. I > actually built it as a test platform for investigating things like > interface useability in 3D space, command centre development and immersive > design and CAD. If any of that interests you then, well, I will be posting > that on various channels over the coming year (2015). BUT. Be warned now, > University research work is like an iceberg: Really slow and mostly hidden > underwater... and also pretty immense :) So be patient. > > PS: I also have a quad-buffered fakery idea in the works so any old > ordinary GFX card and half-decent monitor (fast refresh/pixeldecay) can run > shutter glasses albeit with some limitations. I am short on time for > pursuing that right now but might also interest someone? > > PPS: What the heck is an 'Octave?' : The Octave is a unique environment at > the University of Salford consisting of 8 rear wall projectors in an > octagon and 6 down-facing ceiling projectors plus lots of other toys. It > allows for total-immersion AKA Tron/Holodeck/Rumble-room. It's a bit like a > CAVE (you can search-engine that one) but a lot cooler. > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=61642#61642 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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