> Side-by-side is an entirely different kettle of fish which would be easy to code up, it's just two cameras and > two views so I haven't done anything with that. Quad buffer is an inherrent requirement for shutter glasses however
set OSG_STEREO=ON set OSG_STEREO_MODE=HORIZONTAL_SPLIT and OSG renders side by side into your viewport. There's native support - I just do not know how well this would extend to multiple screens or a CAVE setup. Christian 2014-11-20 14:31 GMT+01:00 Sean Mandrake <[email protected]>: > I am using the quad-buffer support that OSG provides not replacing it, > don't worry. However OSG doesn't provide easy arbitrary multi-monitor > support for many differently positioned screens. In that regard I am only > expanding upon it's support, not replacing it. This is something that > VRjuggler / Equalizer etc do superbly and much more maturely than my code > but it simply irritates me that I have to use a complicated external API / > middleware for what should be an integrated task. Im my opinion. You may > disagree of course, hence the initial post :) > > Side-by-side is an entirely different kettle of fish which would be easy > to code up, it's just two cameras and two views so I haven't done anything > with that. Quad buffer is an inherrent requirement for shutter glasses > however so I am on about circumventing this need in software but it's > merely an idea and a work in progress and may well fail. There are > certainly many pitfalls here. > > I do have the head-tracking code largely complete albeit unoptimized and > it works really nicely. That is something I will definitely make available. > You simply input physical screen dimensions, track your head in some manner > (there is a nice Wii option for this that gives fair tracking if you can't > afford Vicon) and it generates the necessary data to pass to your camera(s). > > Best regards, > Sean > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=61738#61738 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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