Hi Markus,

On 4 December 2014 at 15:05, Markus Hein <[email protected]> wrote:

>  Really needed for SSBO/SSBB support is probably only 50% of the changes I
> have made to my osg-core sources. And it is mostly not changing existing
> osg, just new stuff, added to existing source. I only know about one
> changed osg function that is extended by a glMemoryBarrier() call., so this
> should be fairly safe to put into osg-core.
>

I have now added the glMemoryBarrier, glMapBufferRange and glBindBufferBase
functions into GL2Extensions, along with the #define's.  This is now
checked into svn/trunk.

I'm now looking at moving the merging the GLBufferObject::Extensions
settings into the GL2Extensions as well.

It might be that we'd later want to separate the GL2Extensions into
different blocks such as GL2Extentsions, GL3Extension, GL4Extensions.  I
haven't yet decided on this.

Robert.
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