Hi Markus, On 4 December 2014 at 15:05, Markus Hein <[email protected]> wrote:
> Really needed for SSBO/SSBB support is probably only 50% of the changes I > have made to my osg-core sources. And it is mostly not changing existing > osg, just new stuff, added to existing source. I only know about one > changed osg function that is extended by a glMemoryBarrier() call., so this > should be fairly safe to put into osg-core. > I have now added the glMemoryBarrier, glMapBufferRange and glBindBufferBase functions into GL2Extensions, along with the #define's. This is now checked into svn/trunk. I'm now looking at moving the merging the GLBufferObject::Extensions settings into the GL2Extensions as well. It might be that we'd later want to separate the GL2Extensions into different blocks such as GL2Extentsions, GL3Extension, GL4Extensions. I haven't yet decided on this. Robert.
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