Hi Nie,

iOS only support OpenGL ES, so you only can compile against GLES1 or 2, if
you want to do graphics on iOS then you have no choice beyond these.  These
two versions of GLES are very different so you'll need to tackle both very
differently so you'll need to decide which route you want to go.

Robert.



On 28 November 2014 at 06:04, Nie Junxiao <[email protected]> wrote:

> Hello Robert,
>     Thank you for replying.
>     I have checked osgtexture1D example and apply it to my source
> code(actually it is an iOS app). Then I found that I have built osglib
> using GLES_1_available and GLES_2_available, which makes texture1D not
> available in osg( err<<"texgen not supported" ). Is there an alternative
> way to use texture1D, or I have to rebuild osglib with GLES_1_available and
> GLES_2_available off? I think that I am not using GLES in my project.
>
> Thank you.
> NIE
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=61899#61899
>
>
>
>
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