Markus Hein wrote: > Hello Julien, > hmm, FeedbackTransformBuffers can be used for this, somehow . > > I think that SSBO's and the very latest GL features making sense if > thinking about changing the app design/architecture . >
Well It's my opinion, but a lot of new GL4 features make me worry about correct usage of the GPU ...As we can do everything now (scattered writing/inter thread sync,R/W ram), I think we should ask ourself what worse the cost of use these features. My guess about using SSBO for particle managment instead of streamed buffer is that there's an RAM access overcost....but i'm not an "hardwareman" ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=61971#61971 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

