Can anyone help me? If I'm using hardware instancing to use the same geometry in different nodes with the same skeleton too, what is the correct method to call computeMatrixPaletteUniform function? Because geom.getMatrixFromSkeletonToGeometry() is giving me identity matrix all the time...
Cheers, Aitor ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=62294#62294 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

