Hi Sebastian, On 20 January 2015 at 10:41, Robert Osfield <[email protected]> wrote:
> > I will now focus on why the stats is causing a crash as it's something I > can reliably recreate and get a stack trace from. Fixing this might > address or reveal what other things are going amiss. > The issue with the crash at my end look to be related to the SceneView constructing it's own osg::State that is then replaced by the one that the GraphicsWindow creates, but the destructor in the osg::State was always resetting the GLExtensions::Set() back to zero regardless of whether this osg::State was just a tempory one or not. I have have add a check into the osg::State destructor to avoid calling GLExtensions::Set() if the local State::_glExtensions pointer is NULL. This fixes the crash and is now checked into svn/trunk. I'm still get bad font for the stats though, and the tiles still appear inappropriately in your dataset. Will keep investigating. Robert.
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