Hi Sebastian, On 26 February 2015 at 11:53, Sebastian Messerschmidt < [email protected]> wrote:
> But you had the issues with strange missing tiles too, right? (see the > email from the January 20th. > With svn/trunk I don't see any issues with the 3D.z database, just the warning about NULL Transforms that was present in OSG-3.2.2 as well. Have you tried latest svn/trunk? > Recompiling would be my total last Option, as it would take a week or > more. > Are talking about your database or your checkout of the OSG. > > > > Basically I need a clear way to recreate problems. > > I've sent you some compiled database [1] for checking, but you were busy > with shader composition. > > https://drive.google.com/file/d/0Bz3BDTPpY5sxekZhd1ZMU2VSYkU/edit > > Also the first database sent (opening this thread) will be totally messed. > (culling goes crazy and sometimes stats display will be garbage). > I know it would be totally better to recompile the databases, but I cannot > do this with any minor release unfortunately, since it it simply takes a > lot of resources. > Well I've done what I can, various bugs have been fixed along the way. The database you've provided is working as far as I can tell. It's really now up to you to test at your end. Recompiling the OSG should not take "a lot of resources". I recompiled the fresh builds of the OSG under Windows and Linux this morning is prep for OSG-3.3.4, it didn't take me a week. Robert.
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