Hi Sebastian,

On 26 February 2015 at 11:53, Sebastian Messerschmidt <
[email protected]> wrote:

> But you had the issues with strange missing tiles too, right? (see the
> email from the January 20th.
>

With svn/trunk I don't see any issues with the 3D.z database, just the
warning about NULL Transforms that was present in OSG-3.2.2 as well.

Have you tried latest svn/trunk?



> Recompiling would be my total last Option, as it would take a week or
> more.
>

Are talking about your database or your checkout of the OSG.



>
>
>
>  Basically I need a clear way to recreate problems.
>
> I've sent you some compiled database [1] for checking, but you were busy
> with shader composition.
>
> https://drive.google.com/file/d/0Bz3BDTPpY5sxekZhd1ZMU2VSYkU/edit
>
> Also the first database sent (opening this thread) will be totally messed.
> (culling goes crazy and sometimes stats display will be garbage).
> I know it would be totally better to recompile the databases, but I cannot
> do this with any minor release unfortunately, since it it simply takes a
> lot of resources.
>

Well I've done what I can, various bugs have been fixed along the way.  The
database you've provided is working as far as I can tell.

It's really now up to you to test at your end.  Recompiling the OSG should
not take "a lot of resources".  I recompiled the fresh builds of the OSG
under Windows and Linux this morning is prep for OSG-3.3.4, it didn't take
me a week.

Robert.
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