Am 26.02.2015 um 12:29 schrieb Robert Osfield:
Hi Sebastian,

On 26 February 2015 at 10:08, Sebastian Messerschmidt <[email protected] <mailto:[email protected]>> wrote:

    with osgb/t serialization problems solved, are there any plans to
    adress the osgTerrain-Issues regarding the state-problem/missing
    tiles?


The database 3D.7z you posted works fine for me with svn/trunk. The only oddity is I get a warning:

Warning: CollectLowestTransformsVisitor::removeTransforms() error, encountered a NULL Transform pointer

I don't know the cause of this, but could easily be an issue with the source data. Rebuilding the database from source data is something worth doing now that various fixes have been checked into VirtualPlanetBuilder.

But you had the issues with strange missing tiles too, right? (see the email from the January 20th.
Recompiling would be my total last Option, as it would take a week or more.


Basically I need a clear way to recreate problems.
I've sent you some compiled database [1] for checking, but you were busy with shader composition.

https://drive.google.com/file/d/0Bz3BDTPpY5sxekZhd1ZMU2VSYkU/edit

Also the first database sent (opening this thread) will be totally messed. (culling goes crazy and sometimes stats display will be garbage). I know it would be totally better to recompile the databases, but I cannot do this with any minor release unfortunately, since it it simply takes a lot of resources.

Cheers
Sebastian


Robert.



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