Am 26.02.2015 um 12:29 schrieb Robert Osfield:
Hi Sebastian,
On 26 February 2015 at 10:08, Sebastian Messerschmidt
<[email protected]
<mailto:[email protected]>> wrote:
with osgb/t serialization problems solved, are there any plans to
adress the osgTerrain-Issues regarding the state-problem/missing
tiles?
The database 3D.7z you posted works fine for me with svn/trunk. The
only oddity is I get a warning:
Warning: CollectLowestTransformsVisitor::removeTransforms() error,
encountered a NULL Transform pointer
I don't know the cause of this, but could easily be an issue with the
source data. Rebuilding the database from source data is something
worth doing now that various fixes have been checked into
VirtualPlanetBuilder.
But you had the issues with strange missing tiles too, right? (see the
email from the January 20th.
Recompiling would be my total last Option, as it would take a week or more.
Basically I need a clear way to recreate problems.
I've sent you some compiled database [1] for checking, but you were busy
with shader composition.
https://drive.google.com/file/d/0Bz3BDTPpY5sxekZhd1ZMU2VSYkU/edit
Also the first database sent (opening this thread) will be totally
messed. (culling goes crazy and sometimes stats display will be garbage).
I know it would be totally better to recompile the databases, but I
cannot do this with any minor release unfortunately, since it it simply
takes a lot of resources.
Cheers
Sebastian
Robert.
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