Hi Jamie,

Could you try svn/trunk to see if the fix I checked in today address this
crash?

Thanks,
Robert.

On 20 January 2015 at 16:30, jamie robertson <[email protected]>
wrote:

> Hi,
>
> If it's of any help I've observed pretty much the same thing, when using
> the old geometrytechnique (win 7 VS2010). I've tried with .osgb and .ive
> vpb generated terrain databases.
>
> With a singlethreaded viewer it seems to work although crashes when
> opening the stats.
>
> With a multithreaded viewer though I consistently get a crash in
> osg::State during the first frame.
>
> Cheers
>
> Jamie
>
>
> Code:
> osg115-osgd.dll!osg::State::bindVertexBufferObject(osg::GLBufferObject *
> vbo)  Line 516 C++
> osg115-osgd.dll!osg::State::setVertexPointer(const osg::Array * array)
> Line 666        C++
> osg115-osgd.dll!osg::Geometry::drawVertexArraysImplementation(osg::RenderInfo
> & renderInfo)  Line 789   C++
> osg115-osgd.dll!osg::Geometry::drawImplementation(osg::RenderInfo &
> renderInfo)  Line 741       C++
> osg115-osgd.dll!osg::Drawable::draw(osg::RenderInfo & renderInfo)  Line
> 582 + 0x16 bytes        C++
> osg115-osgUtild.dll!osgUtil::RenderLeaf::render(osg::RenderInfo &
> renderInfo, osgUtil::RenderLeaf * previous)  Line 81 + 0x19 bytes     C++
> osg115-osgUtild.dll!osgUtil::RenderBin::drawImplementation(osg::RenderInfo
> & renderInfo, osgUtil::RenderLeaf * & previous)  Line 487 + 0x19 bytes
>  C++
> osg115-osgUtild.dll!osgUtil::RenderStage::drawImplementation(osg::RenderInfo
> & renderInfo, osgUtil::RenderLeaf * & previous)  Line 1402 C++
> osg115-osgUtild.dll!osgUtil::RenderBin::draw(osg::RenderInfo & renderInfo,
> osgUtil::RenderLeaf * & previous)  Line 430 + 0x17 bytes     C++
> osg115-osgUtild.dll!osgUtil::RenderStage::drawInner(osg::RenderInfo &
> renderInfo, osgUtil::RenderLeaf * & previous, bool & doCopyTexture)  Line
> 933     C++
> osg115-osgUtild.dll!osgUtil::RenderStage::draw(osg::RenderInfo &
> renderInfo, osgUtil::RenderLeaf * & previous)  Line 1241 + 0x1b bytes  C++
> osg115-osgUtild.dll!osgUtil::SceneView::draw()  Line 1379 + 0x37 bytes  C++
> osg115-osgViewerd.dll!osgViewer::Renderer::draw()  Line 750 + 0xf bytes C++
> osg115-osgViewerd.dll!osgViewer::Renderer::operator()(osg::GraphicsContext
> * __formal)  Line 910 + 0xf bytes    C++
> osg115-osgd.dll!osg::GraphicsContext::runOperations()  Line 771 + 0x33
> bytes    C++
> osg115-osgd.dll!osg::RunOperations::operator()(osg::GraphicsContext *
> context)  Line 137 + 0xf bytes    C++
> osg115-osgd.dll!osg::GraphicsOperation::operator()(osg::Object * object)
> Line 53 + 0x19 bytes  C++
> osg115-osgd.dll!osg::OperationThread::run()  Line 431 + 0x26 bytes      C++
> osg115-osgd.dll!osg::GraphicsThread::run()  Line 41     C++
> ot20-OpenThreadsd.dll!OpenThreads::ThreadPrivateActions::StartThread(void
> * data)  Line 113 + 0xf bytes C++
> msvcr100d.dll!_callthreadstartex()  Line 314 + 0xf bytes        C
> msvcr100d.dll!_threadstartex(void * ptd)  Line 297      C
> kernel32.dll!76e4338a()
>
>
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=62397#62397
>
>
>
>
>
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