Hi,

If it's of any help I've observed pretty much the same thing, when using the 
old geometrytechnique (win 7 VS2010). I've tried with .osgb and .ive vpb 
generated terrain databases. 

With a singlethreaded viewer it seems to work although crashes when opening the 
stats. 

With a multithreaded viewer though I consistently get a crash in osg::State 
during the first frame.

Cheers

Jamie


Code:
osg115-osgd.dll!osg::State::bindVertexBufferObject(osg::GLBufferObject * vbo)  
Line 516 C++
osg115-osgd.dll!osg::State::setVertexPointer(const osg::Array * array)  Line 
666        C++
osg115-osgd.dll!osg::Geometry::drawVertexArraysImplementation(osg::RenderInfo & 
renderInfo)  Line 789   C++
osg115-osgd.dll!osg::Geometry::drawImplementation(osg::RenderInfo & renderInfo) 
 Line 741       C++
osg115-osgd.dll!osg::Drawable::draw(osg::RenderInfo & renderInfo)  Line 582 + 
0x16 bytes        C++
osg115-osgUtild.dll!osgUtil::RenderLeaf::render(osg::RenderInfo & renderInfo, 
osgUtil::RenderLeaf * previous)  Line 81 + 0x19 bytes     C++
osg115-osgUtild.dll!osgUtil::RenderBin::drawImplementation(osg::RenderInfo & 
renderInfo, osgUtil::RenderLeaf * & previous)  Line 487 + 0x19 bytes       C++
osg115-osgUtild.dll!osgUtil::RenderStage::drawImplementation(osg::RenderInfo & 
renderInfo, osgUtil::RenderLeaf * & previous)  Line 1402 C++
osg115-osgUtild.dll!osgUtil::RenderBin::draw(osg::RenderInfo & renderInfo, 
osgUtil::RenderLeaf * & previous)  Line 430 + 0x17 bytes     C++
osg115-osgUtild.dll!osgUtil::RenderStage::drawInner(osg::RenderInfo & 
renderInfo, osgUtil::RenderLeaf * & previous, bool & doCopyTexture)  Line 933   
  C++
osg115-osgUtild.dll!osgUtil::RenderStage::draw(osg::RenderInfo & renderInfo, 
osgUtil::RenderLeaf * & previous)  Line 1241 + 0x1b bytes  C++
osg115-osgUtild.dll!osgUtil::SceneView::draw()  Line 1379 + 0x37 bytes  C++
osg115-osgViewerd.dll!osgViewer::Renderer::draw()  Line 750 + 0xf bytes C++
osg115-osgViewerd.dll!osgViewer::Renderer::operator()(osg::GraphicsContext * 
__formal)  Line 910 + 0xf bytes    C++
osg115-osgd.dll!osg::GraphicsContext::runOperations()  Line 771 + 0x33 bytes    
C++
osg115-osgd.dll!osg::RunOperations::operator()(osg::GraphicsContext * context)  
Line 137 + 0xf bytes    C++
osg115-osgd.dll!osg::GraphicsOperation::operator()(osg::Object * object)  Line 
53 + 0x19 bytes  C++
osg115-osgd.dll!osg::OperationThread::run()  Line 431 + 0x26 bytes      C++
osg115-osgd.dll!osg::GraphicsThread::run()  Line 41     C++
ot20-OpenThreadsd.dll!OpenThreads::ThreadPrivateActions::StartThread(void * 
data)  Line 113 + 0xf bytes C++
msvcr100d.dll!_callthreadstartex()  Line 314 + 0xf bytes        C
msvcr100d.dll!_threadstartex(void * ptd)  Line 297      C
kernel32.dll!76e4338a()



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