Thanks Robert, Robert, I will wait for the new code then.
Nick On Thu, Jan 29, 2015 at 11:54 AM, Robert Milharcic < [email protected]> wrote: > On 29.1.2015 0:23, Trajce Nikolov NICK wrote: > >> I read the shader composition code and the used classes - which are really >> without any documentation:-). Can someone give a fast intro into this, the >> sample for example? >> >> Thanks a bunch as always >> > > Hi Nick, > > I once did some experimental coding on shader composition. The idea was to > emulte all the FFP attributes with shaders and possibly extend the > composition with custom shaders. Although the code is working and it > produces optimal shaders with zero branching or defines, I have never had > time to polish it up and send it for a review. I could post the sample I > used for testing, if you are interested. The bad news is that it requires > some osg core modifications to work properly. I can send those, too. > > Robert Milharcic > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick
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